![hotline miami jacket face hotline miami jacket face](https://image.emojisky.com/384/6249384-middle.png)
As both are alive in Hotline Miami 2: Wrong Number, this doesn't make sense from either perspective. However, in Biker's arc, he kills Jacket. In Hotline Miami, Jacket fights and kills Biker in his arc.
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The Hitman kills because he is indeed forced into it, but he joined 50 Blessings of his own free will, and wants to murder the Russian mob of his own volition.īiker and Jacket never met Alright, this is a bit of stretch, but I personally believe it makes sense considering the events of Hotline Miami 1, Hotline Miami 2: Wrong Number and promotional art, so just hear me out. This makes sense, since the achievement for completing the game is "Was that it?", which probably means both types of players coming away unhappy was the intention. The Biker dispatches the two janitors without much of a satisfying battle as they don't even fight back, and then rides off in his bike to god knows where, not truly being satisfied by what happened. The Hitman brutally dispatches the Russian Mafiya's bosses without much emotion, never gets the whole picture, and might have even helped the scheme along even when he was trying to rebel. The funny thing is, neither the Biker nor the Hitman get what they want. Like the Hitman, his outfit and apartment both imply this his outfit is pretty absurd and garish, and probably intentionally so: ever see what an intentionally ridiculous RPG character/Sim looks like? His apartment is similarly stylized: there is a lot more computers and toys then most people could afford in the 80s, but it looks really damn nice. They know the characters too, but unlike the Hitman they really don't care about them: the women who show up at his apartment are presumably of romantic connection but don't show up again, and the informants he bothers never show up again.
![hotline miami jacket face hotline miami jacket face](https://cdnb.artstation.com/p/assets/images/images/004/806/899/medium/patryk-jablonski-jacket2.jpg)
They will take the violent route to solving all problems and they only wish to uncover the mystery because that seems to be the only way to end the game and it is seriously dragging on by that point. They know they aren't exactly doing morally right things within the game, but they really don't care about that since they enjoy killing and their primary goal is just having fun. The Biker represents players who just want to have fun and enjoy the murder. The Hitman's apartment and appearance also implies this: his outfit makes sense for the occasion being both practical and reasonable for the era, and his apartment starts out grotty, becomes decidedly more pleasant as the story establishes a pattern, then seriously goes downhill when the third act happens, representing the motions of the story. They are interested in the characters (Hence the recurring characters of the girlfriend and the shopkeeper) and are hit hardest by their departure. They don't include themselves as the cause because they were ordered to do it, so they go after whoever's giving the messages on the phone. They recognize what they are doing is horrible and wrong, and their primary goal of the game is to stop whoever is doing the killings. The Hitman and the Biker represent the two types of player who play Hotline MiamiThe Hitman represents players who are interested in the story of the game and want to figure out what's going on. He's a hallucination of a soldier Jacket fought along side with during the war against the Soviets in Hawaii, and who died when they nuked San Francisco.
![hotline miami jacket face hotline miami jacket face](https://64.media.tumblr.com/359b746472fe53d77b60d763e72a66ae/tumblr_oyle7rsBZo1umii0yo1_1280.png)
The part where he is "replaced" with the angry guy refusing to give anything to the Hitman indicates that he is either refusing to pay the Hitman for any more of his jobs, or really was replaced by a far more unsympathetic handler by 50 Blessings. the parts where everything begins to get increasingly weird is still part of the Hitman's Sanity Slippage, but also represents the Man with the Square-Rimmed Glasses starting to think he isn't up for being part of the program anymore. The food items that are "on the house" are actually money drops, or money mixed in with the actual groceries/fast food/whatever. When the Hitman clears each level, he stops at whatever store the Man with the Square-Rimmed Glasses is meeting him at. Likewise, he also leaves the phone messages at the start of the level, or has subordinates leave the messages himself. The Man with the Square-Rimmed Glasses is the Hitman's handler from 50 Blessings